Function Index
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D
 dashStyle
 dblclick
 deactivate
 debug, OpenLayers.Console
 decomposeNestingPath, OpenLayers.Format.OWSContext.v0_3_1
 defaultClick
 defaultDblClick
 defaultDblRightClick, OpenLayers.Control.Navigation
 defaultIcon, OpenLayers.Marker
 defaultKeyPress, OpenLayers.Control.KeyboardDefaults
 defaultMouseDown
 defaultMouseMove
 defaultMouseOut
 defaultMouseUp
 defaultWheelDown, OpenLayers.Control.MouseDefaults
 defaultWheelUp, OpenLayers.Control.MouseDefaults
 deg, Util
 delayedCall
 delayedRightCall, OpenLayers.Handler.Click
 delete
 DELETE, OpenLayers.Request
 destinationVincenty, Util
 destroy
GlobalOpenLayers.ControlOpenLayers.Control.AttributionOpenLayers.Control.CacheReadOpenLayers.Control.CacheWriteOpenLayers.Control.DragFeatureOpenLayers.Control.GeolocateOpenLayers.Control.GraticuleOpenLayers.Control.LayerSwitcherOpenLayers.Control.ModifyFeatureOpenLayers.Control.MouseDefaultsOpenLayers.Control.MousePositionOpenLayers.Control.MouseToolbarOpenLayers.Control.NavigationOpenLayers.Control.NavigationHistoryOpenLayers.Control.OverviewMapOpenLayers.Control.PanelOpenLayers.Control.PanZoomOpenLayers.Control.PanZoomBarOpenLayers.Control.PermalinkOpenLayers.Control.SelectFeatureOpenLayers.Control.SLDSelectOpenLayers.Control.SnappingOpenLayers.Control.SplitOpenLayers.Control.TouchNavigationOpenLayers.Control.TransformFeatureOpenLayers.Control.ZoomOpenLayers.EventsOpenLayers.Events.buttonclickOpenLayers.FeatureOpenLayers.Feature.VectorOpenLayers.Feature.WFSOpenLayers.FilterOpenLayers.Filter.LogicalOpenLayers.FormatOpenLayers.Format.WFSOpenLayers.Format.XMLOpenLayers.GeometryOpenLayers.Geometry.CollectionOpenLayers.HandlerOpenLayers.Handler.BoxOpenLayers.handler.KeyboardOpenLayers.Handler.MouseWheelOpenLayers.IconOpenLayers.LayerOpenLayers.Layer.BingOpenLayers.Layer.EventPaneOpenLayers.Layer.GeoRSSOpenLayers.Layer.GoogleOpenLayers.Layer.GridOpenLayers.Layer.HTTPRequestOpenLayers.Layer.ImageOpenLayers.Layer.MarkersOpenLayers.Layer.TextOpenLayers.Layer.VectorOpenLayers.Layer.WFSOpenLayers.MapOpenLayers.MarkerOpenLayers.Marker.BoxOpenLayers.PopupOpenLayers.Popup.AnchoredOpenLayers.Popup.FramedOpenLayers.ProjectionOpenLayers.ProtocolOpenLayers.Protocol.CSW.v2_0_2OpenLayers.Protocol.HTTPOpenLayers.Protocol.ScriptOpenLayers.Protocol.SOS.v1_0_0OpenLayers.Protocol.SQLOpenLayers.Protocol.SQL.GearsOpenLayers.Protocol.WFS.v1OpenLayers.RendererOpenLayers.Renderer.ElementsOpenLayers.RuleOpenLayers.StrategyOpenLayers.StyleOpenLayers.Style2OpenLayers.StyleMapOpenLayers.TileOpenLayers.Tile.ImageOpenLayers.Tile.UTFGridOpenLayers.Tile.WFS
 destroyAllFeatures, OpenLayers.Tile.WFS
 destroyFeature
 destroyFeatures, OpenLayers.Layer.Vector
 destroyMarker
 destroyPersistedFeature
 destroyPopup
 destroyRequest, OpenLayers.Protocol.Script
 destroyTile, OpenLayers.Layer.Grid
 determineQuadrant, OpenLayers.Bounds
 determineZIndex, OpenLayers.ElementsIndexer
 dir, OpenLayers.Console
 dirxml, OpenLayers.Console
 disableZoomBox, OpenLayers.Control.Navigation
 disableZoomWheel, OpenLayers.Control.Navigation
 dispatch, OpenLayers.Ajax.Responders
 dispatchException, OpenLayers.Ajax.Request
 display
 displayError, OpenLayers.Layer.Vector
 distanceTo
 distanceToSegment, OpenLayers.Geometry.OpenLayers.Geometry
 distVincenty, Util
 doneDragging, OpenLayers.Control.DragFeature
 down
 downFeature, OpenLayers.Control.DragFeature
 dragComplete, OpenLayers.Control.ModifyFeature
 dragend, OpenLayers.Handler.Drag
 dragmove, OpenLayers.Handler.Drag
 dragPanMapObject
 dragstart, OpenLayers.Handler.Drag
 dragStart, OpenLayers.Control.ModifyFeature
 dragVertex, OpenLayers.Control.ModifyFeature
 draw
 drawCircle
 drawExternalGraphic, OpenLayers.Renderer.Canvas
 drawFeature
 drawGeometry
 drawGeometryNode, OpenLayers.Renderer.Elements
 drawHandles, OpenLayers.Control.TransformFeature
 DrawLine, OpenLayers.Renderer.VML
 drawLinearRing
 drawLineString
 drawMarker
 drawNamedSymbol, OpenLayers.Renderer.Canvas
 drawPoint
 drawPolygon
 drawRectangle
 drawText
 drawTileFromQueue, OpenLayers.Layer.Grid
dashStyle: function(style,
widthFactor)
dashStyle: function(style,
widthFactor)
dashStyle: function(style)
dblclick: function(evt)
Handle dblclick.
dblclick: function(evt)
Handle dblclick.
dblclick: function(evt)
Handle double-clicks.
dblclick: function(evt)
Handle double-clicks.
deactivate: function ()
Deactivates a control and it’s associated handler if any.
deactivate: function()
Deactivate the control and all handlers.
deactivate: function ()
Deactivates the control.
deactivate: function ()
Deactivates the control.
deactivate: function()
deactivate: function()
deactivate: function()
Deactivate the control.
deactivate: function()
deactivate: function()
deactivate: function()
Deactivate the control.
deactivate: function()
deactivate: function()
Deactivate this control.
deactivate: function ()
Deactivates the control.
deactivate: function()
Deactivate the control.
deactivate: function()
Deactivate the control.
deactivate: function()
Deactivate the control.
deactivate: function()
deactivate: function()
Deactivates the control.
deactivate: function()
Turn off the handler.
deactivate: function ()
deactivate: function()
Deactivate the handler.
deactivate: function()
Deactivate the handler.
deactivate: function()
Turn off the handler.
deactivate: function()
Deactivate the handler.
deactivate: function()
deactivate: function (evt)
deactivate: function()
Deactivate the handler.
deactivate: function()
turn off the handler
deactivate: function()
Turn off the handler.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Tear down strategy with regard to reading new batches of remote data.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
debug: function()
Writes a message to the console, including a hyperlink to the line where it was called.
decomposeNestingPath: function(nPath)
“a”, “a/b”, “a/b/c”
defaultClick: function (evt)
defaultClick: function (evt)
defaultClick: function (evt)
defaultClick: function (evt)
defaultDblClick: function (evt)
defaultDblClick: function (evt)
defaultDblClick: function (evt)
defaultDblClick: function (evt)
defaultDblRightClick: function (evt)
OpenLayers.Marker.defaultIcon = function()
Creates a default OpenLayers.Icon.
defaultKeyPress: function (evt)
When handling the key event, we only use evt.keyCode.
defaultMouseDown: function (evt)
defaultMouseDown: function (evt)
defaultMouseMove: function (evt)
defaultMouseMove: function (evt)
defaultMouseOut: function (evt)
defaultMouseOut: function (evt)
defaultMouseUp: function (evt)
defaultMouseUp: function (evt)
defaultWheelDown: function(evt)
User spun scroll wheel down
defaultWheelUp: function(evt)
User spun scroll wheel up
OpenLayers.Util.deg = function(x)
delayedCall: function(evt)
Sets timerId to null.
delayedCall: function(evt)
Triggers pause callback.
delayedRightCall: function(evt)
Sets rightclickTimerId to null.
"delete": function()
Construct a request deleting a removed feature.
"delete": function(feature,
options)
Construct a request deleting a removed feature.
"delete": function(features,
options)
Delete features from the database.
DELETE: function(config)
Send an HTTP DELETE request.
OpenLayers.Util.destinationVincenty = function(lonlat,
brng,
dist)
Calculate destination point given start point lat/long (numeric degrees), bearing (numeric degrees) & distance (in m).
destroy: function()
Clean up this layer.
destroy: function ()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Destroy control.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Take care of things that are not handled in superclass
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
destroy: function()
destroy: function()
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Destroy the control.
destroy: function()
Deconstruct the control
destroy: function()
destroy: function()
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
Clean up the control.
destroy: function()
Clean up the control.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
Clean up.
destroy: function ()
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Remove reference to anything added.
destroy: function()
Remove reference to child filters.
destroy: function()
Clean up.
destroy: function()
Remove ciruclar ref to layer
destroy: function()
Clean up.
destroy: function()
Destroy this geometry.
destroy: function ()
Destroy this geometry.
destroy: function ()
Deconstruct the handler.
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Nullify references and remove event listeners to prevent circular references and memory leaks
destroy: function(setNewBaseLayer)
Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.
destroy: function()
destroy: function()
Deconstruct this layer.
destroy: function()
destroy: function()
Clean up this layer.
destroy: function()
Deconstruct the layer and clear the grid.
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
destroy:function()
Destroy this map.
destroy: function()
Destroy the marker.
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
destroy: function()
destroy: function()
Destroy projection object.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Clean up the strategy.
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
destroy:function()
Nullify references to prevent circular references and memory leaks.
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Clean up.
destroy: function()
nullify references to prevent circular references and memory leaks
destroyAllFeatures: function()
Iterate through and call destroy() on each feature, removing it from the local array
destroyFeature: function(force)
Destroy temporary geometries
destroyFeature: function(force)
Destroy the temporary geometries
destroyFeature: function(force)
Destroy temporary geometries
destroyFeatures: function(features,
options)
Erase and destroy features on the layer.
destroyMarker: function()
Destroys marker.
destroyMarker: function()
destroyPersistedFeature: function()
Destroy the persisted feature.
destroyPersistedFeature: function()
Destroy the persisted feature.
destroyPopup: function()
Destroys the popup created via createPopup.
destroyPopup: function()
destroyRequest: function(script)
Remove a script node associated with a response from the document.
destroyTile: function(tile)
determineQuadrant: function(lonlat)
determineZIndex: function(node)
Determine the z-index for the current node if there isn’t one, and set the maximum value if we’ve found a new maximum.
dir: function()
Prints an interactive listing of all properties of the object.
dirxml: function()
Prints the XML source tree of an HTML or XML element.
disableZoomBox : function()
disableZoomWheel : function()
dispatch: function(callback,
request,
transport)
dispatchException: function(exception)
If the optional onException function is set, execute it and then dispatch the call to any other listener registered for onException.
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the Layer.
display: function(display)
Set the display on the pane
display: function(visible)
Hide or show the Layer
display: function(display)
Hide or show the Layer
display: function()
display: function()
Call the display method of the appropriate parent class.
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the icon
displayError: function()
Let the user know their browser isn’t supported.
distanceTo: function(geometry,
options)
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function(geometry,
options)
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function(geometry,
options)
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function(geometry,
options)
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function(geometry,
options)
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo:function(px)
Returns the distance to the pixel point passed in as a parameter.
OpenLayers.Geometry.distanceToSegment = function(point,
segment)
OpenLayers.Util.distVincenty = function(p1,
p2)
Given two objects representing points with geographic coordinates, this calculates the distance between those points on the surface of an ellipsoid.
doneDragging: function(pixel)
Called when the drag handler is done dragging.
down: function(evt)
This method is called during the handling of the mouse down event.
down: function(evt)
Handle mousedown and touchstart.
down: function(evt)
Handle mousedown and touchstart.
down: function(evt)
Start drawing a new feature
downFeature: function(pixel)
Called when the drag handler detects a mouse-down.
dragComplete: function(vertex)
Called by the drag feature control when the feature dragging is complete.
dragend: function (evt)
This private method is factorized from mouseup and touchend methods
dragmove: function (evt)
This private method is factorized from mousemove and touchmove methods
dragPanMapObject: function(dX,
dY)
dragPanMapObject: function(dX,
dY)
dragPanMapObject: function(dX,
dY)
dragstart: function (evt)
This private method is factorized from mousedown and touchstart methods
dragStart: function(feature,
pixel)
Called by the drag feature control with before a feature is dragged.
dragVertex: function(vertex,
pixel)
Called by the drag feature control with each drag move of a vertex.
draw: function()
Set useIFrame in the instance, and operate the image/iframe switch.
draw: function (px)
The draw method is called when the control is ready to be displayed on the page.
draw: function()
Initialize control.
draw: function()
Creates a Drag handler, using panMap and panMapDone as callbacks.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
initializes the graticule layer and does the initial update
draw: function()
Create handler.
draw: function()
{DOMElement} A reference to the DIV DOMElement containing the switcher tabs.
draw: function()
draw: function()
{DOMElement}
draw: function()
draw: function()
draw: function()
Called when the control is added to the map.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
Render the control in the browser.
draw: function()
{DOMElement}
draw: function(px)
draw: function(px)
draw: function()
{DOMElement}
draw: function()
{DOMElement}
draw: function()
{DOMElement}
draw: function()
draw: function()
{DOMElement} A reference to the DOMElement containing the zoom links.
draw: function()
draw: function(px)
Move the div to the given pixel.
draw: function(px)
Calls draw on the icon, and returns that output.
draw: function(px,
sz)
draw: function(px)
Constructs the elements that make up the popup.
draw: function(px)
draw: function(deferred)
Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.
draw: function()
Check that a tile should be drawn, and draw it.
draw: function()
Check that a tile should be drawn, and draw it.
draw:function()
Check that a tile should be drawn, and load features for it.
drawCircle: function(node,
geometry)
Virtual function for drawing Circle Geometry.
drawCircle: function(node,
geometry,
radius)
This method is only called by the renderer itself.
drawCircle: function(node,
geometry,
radius)
This method is only called by the renderer itself.
drawCircle: function(node,
geometry,
radius)
Render a circle.
drawExternalGraphic: function(geometry,
style,
featureId)
Called to draw External graphics.
drawFeature: function(geometry)
drawFeature: function()
Render geometries on the temporary layer.
drawFeature: function()
Render features on the temporary layer.
drawFeature: function()
Render geometries on the temporary layer.
drawFeature: function(feature,
style)
Draw (or redraw) a feature on the layer.
drawFeature: function(feature,
style)
Draw the feature.
drawFeature: function(feature,
style)
Draw the feature.
drawFeature: function(feature,
style)
Draw the feature.
drawGeometry: function(geometry,
style,
featureId)
Draw a geometry.
drawGeometry: function(geometry,
style,
featureId)
Used when looping (in redraw) over the features; draws the canvas.
drawGeometry: function(geometry,
style,
featureId)
Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.
drawGeometryNode: function(node,
geometry,
style)
Given a node, draw a geometry on the specified layer.
drawHandles: function()
Draws the handles to match the box.
Render a line.
drawLinearRing: function(geometry,
style,
featureId)
This method is only called by the renderer itself.
drawLinearRing: function(node,
geometry)
Virtual function for drawing LinearRing Geometry.
drawLinearRing: function(node,
geometry)
This method is only called by the renderer itself.
drawLinearRing: function(node,
geometry)
This method is only called by the renderer itself.
drawLinearRing: function(node,
geometry)
Render a linearring
drawLineString: function(geometry,
style,
featureId)
This method is only called by the renderer itself.
drawLineString: function(node,
geometry)
Virtual function for drawing LineString Geometry.
drawLineString: function(node,
geometry)
This method is only called by the renderer itself.
drawLineString: function(node,
geometry)
This method is only called by the renderer itself.
drawLineString: function(node,
geometry)
Render a linestring.
drawMarker: function(marker)
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function(marker)
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawNamedSymbol: function(geometry,
style,
featureId)
Called to draw Well Known Graphic Symbol Name.
drawPoint: function(geometry,
style,
featureId)
This method is only called by the renderer itself.
drawPoint: function(node,
geometry)
Virtual function for drawing Point Geometry.
drawPoint: function(node,
geometry)
This method is only called by the renderer itself.
drawPoint: function(node,
geometry)
This method is only called by the renderer itself.
drawPoint: function(node,
geometry)
Render a point
drawPolygon: function(geometry,
style,
featureId)
This method is only called by the renderer itself.
drawPolygon: function(node,
geometry)
Virtual function for drawing Polygon Geometry.
drawPolygon: function(node,
geometry)
This method is only called by the renderer itself.
drawPolygon: function(node,
geometry)
This method is only called by the renderer itself.
drawPolygon: function(node,
geometry)
Render a polygon
drawRectangle: function(node,
geometry)
Virtual function for drawing Rectangle Geometry.
drawRectangle: function(node,
geometry)
This method is only called by the renderer itself.
drawRectangle: function(node,
geometry)
This method is only called by the renderer itself.
drawRectangle: function(node,
geometry)
Render a rectangle
drawText: function(featureId,
style,
location)
Function for drawing text labels.
drawText: function(location,
style)
This method is only called by the renderer itself.
drawText: function(featureId,
style,
location)
Function for drawing text labels.
drawText: function(featureId,
style,
location)
This method is only called by the renderer itself.
drawText: function(featureId,
style,
location)
Function for drawing text labels.
drawText: function(featureId,
style,
location)
This method is only called by the renderer itself.
drawTileFromQueue: function()
Draws the first tile from the tileQueue, and unqueues that tile
Close